Dark Sector

Dark Sector

North American cover art
Developer(s) Digital Extremes
Noviy Disk (PC)[1]
Publisher(s) D3 Publisher
Aspyr Media[1]
Noviy Disk (Russia)[1]
Engine Evolution
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release date(s) PlayStation 3/Xbox 360
  • NA March 25, 2008
  • EU April 4, 2008
Microsoft Windows
Genre(s) Third-person shooter
Action
Mode(s) Single-player
Multiplayer
Rating(s)
Media/distribution Optical disc, Download

Dark Sector is a third-person shooter video game for the Xbox 360, PlayStation 3 and Microsoft Windows developed by Digital Extremes. The game was released on March 25, 2008, in North America, March 27, 2008, in Japan and April 4, 2008, in Europe.[2]

Set in the crumbling infrastructure of a fictional Eastern Bloc country in the near future, the game features both single and multiplayer action, with players working their way through a world where biological weapons are a hellish nightmare, let loose on an unsuspecting populace.

The game's main character is a man named Hayden Tenno (voiced by Michael Rosenbaum), a morally ambivalent clean-up man employed by the CIA. He has congenital analgesia which renders him unable to feel pain. On a mission in a fictional former Eastern Bloc nation, he is exposed to a biological compound which mutates him, dramatically changing his right arm, and giving him the ability to grow a three-bladed throwable weapon called a glaive at will. The glaive is a part of his body, can be used to generate light, and can be controlled remotely by the player.

Dark Sector was met with mixed to positive reviews. Many critics compared it to Resident Evil 4 and Gears of War due to the similar style of play and story, yet it was praised for its visuals, originality of action and weapon-based gameplay.

Contents

Gameplay

In Dark Sector, the gameplay revolves around the use of the glaive. The glaive is a three-pronged boomerang-esque weapon which returns to Hayden after every throw. The glaive can be used for long-distance dismemberment, solving environmental puzzles, and picking up various items. When up close to an enemy, context-sensitive actions may appear, allowing the player to execute enemies with "finishers". Environmental puzzles in the game usually focus upon capturing various elements (fire, electricity, and ice) with the glaive. For example, a web that is blocking your path can be bypassed by capturing fire with the glaive and then launching it at the web to burn it down. The glaive is dual-wielded with a gun in Hayden's left hand. This allows for combos like stunning a shielded enemy at long-distance with the glaive and then shooting him while unprotected. As the game progresses, the glaive is given several new abilities; it can be guided through the air, being able to kill multiple enemies (This feature is controlled via the Sixaxis on the PlayStation 3 and by the right analog stick on the Xbox 360); a charged up throw for deadlier attacks, and is able to make the user invisible for a short period of time and also provide a temporary shield.

The camera is positioned over the shoulder for third-person shooting, and the player can also take cover by standing next to an object such as a pillar or wall. While in cover, the player can pop out and fire, and also throw the glaive; however there is no blind fire. There is also a sprint function, which works similar to that of Gears of War. there is also a simple melee attack that allows the player to punch or slice the enemy. The game has no HUD (except for the ammo counter); Hayden's health is shown by the screen flashing red when he takes damage. If the player takes too much damage, the flashes will be faster, and a heartbeat will be heard, indicating Hayden is "bleeding out".

Money (rubles), ammo, weapon upgrades, and grenades can only be found in set locations, so they are impossible to farm. Downed enemies drop their guns, though after his infection, Hayden can only carry these weapons for a few seconds before they self-destruct. Permanent weapons can be purchased and upgraded in black markets, one small for his off-hand use with the glaive (replacing the pistol) and one large, such as a shotgun or rifle.

Dark Sector also has an online multiplayer aspect. There are only two modes (titled 'Infection' and 'Epidemic' respectively) and they feature: One randomly selected Hayden character in a deathmatch against many soldier characters. Another mode involves two Hayden characters on separate teams; with one team attempting to kill the opposing team's Hayden first. In both modes, Hayden will have superior powers compared to the soldiers. Hayden will be able to become invisible, use the glaive, etc. whereas the soldiers cannot. The developer of Dark Sector, Digital Extremes, has also developed the critically acclaimed Unreal Series, well known for their frantic and robust multiplayer.

Synopsis

The game begins with Hayden, an American Special Forces agent, sent to a military-esque compound in the fictional Soviet nation of Lasria. He tries to back out of his mission before it has hardly begun, but his superior, communicating via radio, says that he is "past the point of no return." Hayden makes short work of all enemy resistance and finds himself face-to-face with his target, a fellow agent named Viktor, tied to a chair. Viktor is under the impression that Hayden is here to rescue him. He even tells him information to aid him on his way. Hayden swiftly puts a bullet right through his skull.

After reporting that he has completed his mission, his superior decides to send him after Mezner, the man responsible for the Technocyte infection that has been ravaging the country of Lasria. Hayden proceeds through the compound; defeating several dozen more soldiers and even a helicopter, as well as planting C4 charges throughout the compound. Hayden then finds himself face-to-face with a 7-foot-tall (2.1 m) metal creature of some sort, called Nemesis. Hayden attempts to defeat the monster by firing an RPG at it, but the metallic figure stops the RPG mid-air and redirects it at Hayden. Hayden is forced to jump off a cliff to avoid the missile, and upon waking up, once again finds himself face to face with his target, this time laying on the ground as Mezner lectures him. As Hayden attempts to reach for his gun, Nemesis appears and stabs his right shoulder. Upon instruction from Mezner, it transfers the infection into Hayden via the wound. It appears that he was going to kill Hayden, but Hayden quickly detonates the C4 charges set earlier and manages to escape.

He then arrives at a radio station to contact his superior for further instructions, with his right arm's skin degenerated and exposed flesh. The superior is informed of the situation and tells Hayden to meet up with their sleeper agent, Yargo Mensik, to obtain boosters for the infection. Soon, he hears the footsteps of an enemy soldier and attempts to ambush him. The soldier quickly gets the upper hand and pins Hayden down. Hayden's infected arm then produces the Glaive, and slits the soldier's throat. Another soldier enters the shed and shouts that he has "found him!" over his radio, only to be brutally decapitated by the Glaive as Hayden throws it at him.

Hayden continues along the coast, slowly gaining new abilities with the Glaive as the infection progresses and produces some kind of metal that eventually surrounds his right arm completely, encountering both soldiers, Haz-Mat soldiers in masks, and the infected (people infected with the virus and driven mad from pain.) Eventually Hayden encounters a massive, ape-like monster with flesh covered in the same type of metal as Hayden's infected arm. After a short conflict in which both Hayden and the creature come to a neutral standstill, the monster is called back by some sort of signal.

Hayden then makes his way further up the coast to a temporary military base set up in an abandoned pier. After fighting his way closer to the main building, he overhears a Lasrian soldier calling for help on a radio as the infection slowly drives him insane. Hayden then delves into the basement area and after taking care of several infected makes his way to the roof. It is there he gains a new mutation ability and finally finds Yargo. He tells Hayden that his orders have been updated and gives him the booster to help slow the infection. Hayden refuses and asks about the new intel.

Yargo tells him that he and the Agency believe that Mezner wants to recapture the infected which Hayden released when he detonated the Lasrian military base. Mezner had retrieved an old transmitter which emits a signal that attracts Technocyte creatures to its location and concealed it within an old church. Hayden also learns that Nadia, a woman Hayden is acquainted with, is also working for Mezner. Hayden moves on towards the church to destroy the transmitter all the while taking care of legions of both Lasrian soldiers and infected. Being infected himself, Hayden is also attracted to the transmitter. On his way he fights a Jackal Tank, and is knocked out after a fight with an agile, humanoid Technocyte creature. He wakes up at night and continues his mission.

Eventually, he makes it into the church building where Hayden and the Colossus have one final showdown, after killing the Colossus he makes his way into the catacombs and finds the transmitter. Nadia, who has a deep- rooted hatred for Hayden after his last meeting with her, confronts him. She escapes and leaves him to fight his way through a swarm of infected and escape before the C4 he set goes off.

After making contact with his superior again he is told that Mezner has some infected on a ship and is trying to export the Technocyte virus to the rest of the world. After fighting and hijacking another tank Hayden pushes to the coast and hitches a ride on a helicopter to the ship. Fighting the crew, he makes it into the cargo hold and accidentally releases a highly evolved Technocyte monster which sinks the ship. Hayden escapes with his life but Yargo has been found and captured by the military.

Hayden rushes back to Yargo's place all the while killing huge amounts of infected and a large power-armoured soldier. He finds the place but Yargo has been moved to another location where Nadia is torturing him, demanding that he let her into "The Vault". His superior, seeing the horrible mess of things, contacts Hayden and tells him that he's coming to take over and to stand down. Hayden doesn't listen and goes to save Yargo anyway.

Making his way to the train station he fights through more evolved versions of the infected and even more Lasrian soldiers. He finds Yargo as well as the creature he let out of the ship. After killing it and mutating again he gets Yargo and attempts to use the booster, but Yargo tries to say something. Before Yargo can get the words out, Nemesis appears and forces them to split up. Hayden attempts to take Nemesis head on but he soon finds out he's still not strong enough to fight it. Mezner arrives and offers Hayden a chance to kill him, however Mezner has grown powerful enough to mentally control Technocyte infected victims, and begins to mentally overpower Hayden. In a last ditch effort, Hayden injects himself with the booster, which breaks Mezner's control while simultaneously preventing further mutations. Mezner tells him that he had the same booster and both he and Hayden were being prepared for the Technocyte's release. Hayden passes out and both the Nemesis and Mezner leave him for dead.

Hayden wakes up later with Yargo, who tells him that he laced the booster with Enferon, a chemical that kills the infected. He claims that he was worried that Hayden would turn out like Mezner because he had the same injections and the same infection, he also tells Hayden that he can get a suit similar to the Nemesis' in the same building; the Vosro Research Facility, where the Technocyte virus was made during the Cold War. Hayden saves Yargo by sending him through the ventilation system and makes his way down towards the labs where the other suit is kept. After killing hordes of Technocyte infested mutants and bypassing automated security systems, Hayden discovers the suit in an airtight chamber. He enters the room, shooting the lock as he goes so nothing can follow him inside. Just before he puts on the suit, Nadia arrives outside the door and Hayden pleads with her to leave before things get worse than they already are. She says that she's in too deep to get out now and that she is taking Yargo to open the vault.

Hayden gets the suit and slaughters his way through infected and non infected alike, taking down 3 powered armour soldiers and finally finding Nemesis. In the final showdown, Hayden kills the Nemesis and learns that it was actually Nadia all along. She apologises for infecting Hayden and tells him Mezner is planning a worldwide transmission to spread the Technocyte virus everywhere, Hayden says that he can't stop him because the organization is in the way. Nadia then tells him that she knows he'll "...do the right thing this time", leaves him with the key to the vault, and then dies. Hayden then hijacks another Jackal tank and kills everyone in his path on his way to the vault.

He arrives at the entrance of the vault to rendezvous his superior (His name is revealed to be "Dixon" as seen on his uniform), who says he has made a deal with Mezner and gives him a booster "for the road". Hayden is outraged and stabs him in the neck with the booster, and tells him that he "likes it" [the infection] and goes to destroy Mezner. He kills all of the men under his superior's command and then enters the vault. Once inside, Mezner tries to convince Hayden to join him. This doesn't work and Hayden goes deeper into the vault. He then finds the source of the Technocyte, or at least the first known source: the submarine that appeared off the coast of Lasria, only Hayden finds out that the submarine was actually American (Either by accident or on purpose, we don't know; it is implied that the American government knew all along). After the final showdown with Mezner, and the Technocyte Hydra-like monstrosity he controls, Yargo arrives to tell Hayden that the transmission is still going out. Hayden tries to fry the circuitry by using his glaive but before the dying Mezner, who is not quite dead yet attacks him one last time stunning his right arm, before telling him "You are one of us now". Hayden then catches the now electrified Glaive with his left hand and impales Mezner's skull with it. With the transmission finally halted, the game ends with Yargo saying "That was how it started, the irony of this disease, that in all the others it made evil, but for him it saved his soul".

Characters

Development

The development of Dark Sector was announced on February 11, 2000, on Digital Extremes' website.[3] The game was originally proposed as a follow up to Digital Extremes and Epic Games' critically acclaimed multiplayer first-person shooter, Unreal Tournament.[4] However, the original plan was scrapped and the game was not spoken of for another four years, during which the game underwent a massive change in focus. The original design had the game keeping in line with its predecessor as a multiplayer arena-style first-person shooter. An in-game cinematic unveiled years later in 2004, gave viewers a brief look at potential storylines and environments, as well as the graphics of the game. Digital Extremes specifically stated that the clips were not pre-rendered and were actual in-game footage. The game was shown as the first example of what a seventh-generation game would look like.

The game was originally intended to take place in a science-fiction environment, in outer space, with players taking the role of a character that inhabits a sleek mechanical suit with incredible powers. The game was officially revealed by Digital Extremes' in late 2005, around the time of the original release of the Xbox 360.[5]

In 2006, major overhauls to the game were revealed, showing the main character, and a noticeably less sci-fi setting, although Hayden starts to resemble the originally-planned main character as the infection takes over his body. The developers cited a shift in focus by other gaming companies and publishers as the reason for the change to a more modern setting and reducing its sci-fi elements; adding they wanted to achieve the realism that fans would enjoy.[6] Another reason was that the tech demo was originally built before the team knew the maximum specifications of the Xbox 360.[7]

An interview with GameSpot revealed that the change in setting was intended to make the main character stand out more, as well as making the story more relatable, which they say has been written as a superhero origin story. He added:

At the beginning of the game when we do the prologue he's just kind of this anti-hero kind of guy. And very simply, concretely in the game, there are certain types of barriers that he has to open with contextual stuff. And then when he changes, then he begins tearing those things off and becomes much more brutal. So what we're trying to do is convey that evolution on the inside, but also convey it on the outside so that those game elements that are around him are evolving as he does.[7]

Dark Sector was based on Sector Engine, later changed to the Evolution Engine, both Digital Extremes' proprietary next-gen game engines. Official statements about this being just a name change or a major shift in their technology were not released to the public yet. Dark Sector's project lead, Steve Sinclair, stated that the engine was written from scratch.[8] The producer of Dark Sector, Dave Kudirka said when they first built the engine, they did not want it to look like the Unreal Engine 3, and they wanted their own perspective engine. When asked about the games' engine being made on Wii or PC, he replied "plausible".[9]

The game went gold on March 7, 2008.[10]

Windows version

Initially a Windows version of Dark Sector was planned to be released on the same date as on consoles. But later it was dropped and there was no news on its release.[11]

On January 19, 2009, some sites reported that a YouTube video was available, showing Dark Sector running on a PC.[12] Later it was confirmed that the game was indeed ported to Windows[13] and was on sale, though only in Russia and the language was Russian by default.[14] Hackers found ways to run the game in English.[15] An English/French version was added to Steam on March 24, 2009. The PC version's multiplayer mode is only available via Local Area Network play, as the game is a straight port of the console version with no extra code for internet connectivity.

Sequel

When asked about a sequel in a 2008 GameSpot interview, Steven Sinclair stated that there was "nothing definitive" planned, but commented that he would "love to do one", and that Dark Sector only scratched the surface of the character and weapon's potential.[16]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 73.87% (PS3)[17]
73.56% (Xbox 360)[18]
65.22% (PC)[19]
Metacritic 72/100 (PS3)[20]
72/100 (Xbox 360)[21]
66/100 (PC)[22]
Review scores
Publication Score
1UP.com B
Electronic Gaming Monthly 78%
Game Informer 7.5/10[23]
GameSpot 7.0/10
GameTrailers 7.3/10
IGN 7.7/10
Official Xbox Magazine 5.5/10
X-Play 2/5

Dark Sector received mixed to positive reviews. It has scored an average 72% from Metacritic based on 45 reviews.[24] On GameRankings, the average ratio is 73%.[25] Game Chronicles praised the game saying "..Dark Sector will have your adrenaline pumping like no other game currently can.."[26] Other reviews include the San Francisco Chronicle who said "...Dark Sector is a chill thrill.." and gave it a 'Positive'.[27] 360Sync gave the game a A-.[28] IGN gave it a 7.7/10, Gamer.tv gave it a 7/10 and GamesRadar gave it a 7/10. XboxFocus gave the game a 3.5/5, citing the game's combat and weapons as fun, but criticizing its paper-thin plot. Game Informer magazine gave it a 7.5 out of 10,[23] GameTrailers gave it a 7.3 out of 10, calling it "an interesting concept, but bases itself around too many games which came before it." PlayStation: The Official Magazine awarded the game a 4/5. Hyper's Dirk Watch commends the game for "the Glaive and its aftertouch". However, he criticised it for its "patchy AI and steep difficulty curve."[29]

Banning in Australia

In February, before the release in March 2008, the game was banned by the Office of Film and Literature Classification (OFLC) for sale in Australia.[30]

Adam Zweck, the sales and product manager for AFA Interactive, the local distributors of Dark Sector, told GameSpot AU that the game was banned due to its violence, in particular the finishing moves. "Obviously we're disappointed in it [the decision]. We feel there is justification for an appeal. However, we're exploring several avenues at the moment to see what we can do to get the game on Australian shelves."

The game was eventually released censored, much like the Japanese PS3 release.

On July 22, 2009, Dark Sector was released on the cover disc of PC Powerplay, an Australian PC gaming magazine, although this was the heavily censored version of the game.[31]

References

  1. ^ a b c d "Aspyr to Publish Dark Sector". IGN. 2009-03-12. http://pc.ign.com/articles/961/961773p1.html. Retrieved 2009-03-14. 
  2. ^ Travis Moses, "Dark Sector," GamePro 235 (April 2008): 37.
  3. ^ Welcome to Digital Extremes
  4. ^ The Darker Sector: Digital Extremes Announces Dark Sector
  5. ^ Xbox 360 QJ - Dark Sector announced for next-gen consoles
  6. ^ Xbox 360 QJ - New Dark Sector Images, less sci-fi, more realistic
  7. ^ a b Xbox 360 QJ - Steve Sinclair on Dark Sector
  8. ^ Gamasutra - Into The Sector: Digital Extremes' Steve Sinclair
  9. ^ Xbox 360 QJ - Dark Sector Developer Talk
  10. ^ Gamespot - Dark Sector: Dark Sector given green light
  11. ^ Eurogamer - Dark Sector PC dropped
  12. ^ Voodoo extreme - Dark Sector PC port?
  13. ^ Voodoo extreme - Dark Sector PC on sale in Russia
  14. ^ http://www.nd.ru/catalog/products/darksectorpc/
  15. ^ Pirates crack Dark Sector (PC)
  16. ^ Gamespot - Dark Sector: Q&A Dissecting Dark Sector
  17. ^ "Dark Sector for PlayStation 3 Review". Game Rankings. http://www.gamerankings.com/ps3/928272-dark-sector/index.html. Retrieved 2011-09-03. 
  18. ^ "Dark Sector for Xbox 360 Review". Game Rankings. http://www.gamerankings.com/xbox360/928149-dark-sector/index.html. Retrieved 2011-09-03. 
  19. ^ "Dark Sector for PC Review". Game Rankings. http://www.gamerankings.com/pc/928150-dark-sector/index.html. Retrieved 2011-09-03. 
  20. ^ "Dark Sector Review (PlayStation 3)". Metacritic. http://www.metacritic.com/game/playstation-3/dark-sector. Retrieved 2011-09-29. 
  21. ^ "Dark Sector Review (Xbox 360)". Metacritic. http://www.metacritic.com/game/xbox-360/dark-sector. Retrieved 2011-09-29. 
  22. ^ "Dark Sector Review (PC)". Metacritic. http://www.metacritic.com/game/pc/dark-sector. Retrieved 2011-09-29. 
  23. ^ a b Game Informer Online
  24. ^ Metacritic - Dark Sector
  25. ^ GameRankings - Dark Sector X360
  26. ^ Game Chronicles - Dark Sector Review
  27. ^ Score: Positive
  28. ^ 360Sync Reviews Dark Sector
  29. ^ Watch, Dirk (March 2008). "Dark Sector". Hyper (Next Media) (173): 70, 71. ISSN 1320-7458. 
  30. ^ Gamespot: Dark Sector banned in Australia
  31. ^ http://www.pcpowerplay.com.au/content/index.php/200907091483/Issue-Synopsis/issue-168.html

External links